Spirit Siege UI Design Alpha Build 0.3.3

These are screenshots from Spirit Siege 0.3.3, which I am authorized to show in my portfolio.  This build is available to Kickstarter backers at the Alpha Access level.

Credits: UI Design by Terrana Cliff, UI Art by Jenn Johnson, Character Art by Caitlyn Patten, UI Development (in Unity) by Josh Russel.

These screens were built from my wireframes, which are pictured in Spirit Siege: UI Wireframes.


Spirit Siege: UI Wireframes

Spirit Siege is a card-collecting real-time strategy game for mobile.  Players collect cards, build decks, and battle other players in real time.

Deck Builder allows the user to move cards into & out of their deck; name, save or delete the deck; and swap the active deck.

PreMatch allows the user to pick the type of opponent they wish to battle, and which deck they wish to use.   Players may start a match from this screen.

Matchmaking Screen informs the player of the connection status to the other player, and allows the option to immediately play versus A.I.

Paper Prototype is a form of rapid development that allows for quick iteration.  I get out the craft supplies and build a test of my initial design ideas. Then I grab someone to playtest the prototype with me.  This is a fast process that helps find missing elements and broken paths–improving the design without wasting coders’ time.

Wireframes are cleaned-up versions of the successful prototypes.  The wireframes get handed off to artists and developers.