I’m Terrana Cliff. I typically work on several projects at once, often with very different roles. Throughout the week, I might animate for a video game, design a physical product, promote my comic.. and then manage a roleplaying forum in my free time.
When not busy creating, I go for walks, watch cartoons, and play games. “Games” can include PC games, mobile games, board games, card games, and pen-and-paper RPGs. I just like games.
Versatile – Creative – Storytelling – Problem-Solving
Product: Nwain, an animated webcomic.
My Work: Writing, concept art, animation, environment art, web design, etc.
Team: Myself, plus beta readers
Story: I started from scratch to create a new format for animation in comics, and to tell a story about a lost knight.
Hidden Creek Games (Jul 2016-Mar 2017)
Product: Dragon Dodge, a tile-based strategy board game.
My Work: Illustration for the box, tiles, and cards.
Story: During the Kickstarter for Dragon Dodge, I held a livestream of painting two characters for card backs. It was great to chat with backers!
Nova Heartbeat (Dec 2013-May 2015)
Product: Spirit Siege, a card-collecting, real-time strategy game for mobile.
My Work: 2D FX Animation, Particle Animation, UI Design
Story: Our Kickstarter launched during PAX, and I demoed Spirit Siege at the booth. It was a blast to watch so many new players try our game!
Product: Slidewinder Ring, an accessory for guitar.
My Work: Product design, logo design, advertising images
Story: I helped the inventor through the early stages of product development.
McCarthy Piano (Aug 2013)
UI design for prototype educational software in a startup environment.
Nation9 (May-Dec 2012)
Build animated e-books in Unity3D in a startup environment.
- 10+ years Photoshop
- 4 years Unity 3D
- After Effects
- Edge Animate
- UI Design
- Rapid prototyping
- Visual Storytelling
- Digital Painting
- BFA Digital Art & Animation (2013) from Digipen Institute of Technology