My Etsy Shop: Trinket Bags

Trinket Bags

In my spare time, I’ve been sewing dice bags.  Originally, I only made them for my Dungeons & Dragons group, but they insisted it was hard to find bags like these.  Apparently, there’s a market for cute bags with fun patterns.  So I started making bags with the intent to sell.  I sold enough bags at GeekGirlCon to buy a sewing machine, and that sped up production enormously.  Now I have enough to sell online.

Check out the goods in my Etsy shop, Trinket Bags!


VanCAF Wrap-up & Olympia Comic Fest This Weekend

VanCAF – the Vancouver Comic Arts Festival – was great!  People were so intrigued by my animated comic, that I ran out of Nwain business cards!*  Also, I met up with fellow artists, some of whom I’ve been mutually following for years.  The festival staff and volunteers were extremely welcoming and supportive.  Overall a great experience!


Next up is Olympia Comics Fest!  I’ll be at the Cartoonists’ Expo, sharing a table with Joamette Gil and Zoey Hogan.

When: Saturday, June 6th, from 1:30pm to 6:30pm

Where: The Olympia Center

Admission:  FREE!

*I have since ordered many, many more.


Nwain Page 39 & 40

The adventure continues!  Read Nwain Page 39 and Page 40.

Nwain Page 39
Nwain Page 39
Chaper 2 Page 38 Panel 3
Chaper 2 Page 38 Panel 3


Nwain: The Knight Who Wandered Dream is my animated webcomic.  I write the story, design the visuals, develop the tech, and animate every panel.  It’s an enormous undertaking, especially for one person to tackle alone.  Thankfully, I have support from fans and patrons!

Nwain on Patreon
 recently added new reward tiers to the patreon, at the $10, $20, and $50 levels.


Spirit Siege UI Design Alpha Build 0.3.3

These are screenshots from Spirit Siege 0.3.3, which I am authorized to show in my portfolio.  This build is available to Kickstarter backers at the Alpha Access level.

Credits: UI Design by Terrana Cliff, UI Art by Jenn Johnson, Character Art by Caitlyn Patten, UI Development (in Unity) by Josh Russel.

These screens were built from my wireframes, which are pictured in Spirit Siege: UI Wireframes.